AIArtStyleParser.h File Reference
#include "AIArtStyle.h"
#include "AILiveEffect.h"
#include "AIPathStyle.h"
#include "AIHeaderBegin.h"
#include "AIHeaderEnd.h"
Go to the source code of this file.
Detailed Description
Define Documentation
| #define kAIArtStyleParserSuite "AI Art Style Parser Suite" |
| #define kAIArtStyleParserSuiteVersion kAIArtStyleParserSuiteVersion8 |
| #define kAIArtStyleParserSuiteVersion8 AIAPI_VERSION(8) |
| #define kAIArtStyleParserVersion kAIArtStyleParserSuiteVersion |
Typedef Documentation
Opaque reference to a blend field in a paint field data structure in an art style parser.
Controls the overall transparency of the style. This is listed last in the Appearance palette.
Opaque reference to a Live Effect data structure in an art style parser.
- Pre-effects are Live Effects that show up before any fills and strokes in the Appearance palette.
- Post-effects are Live Effects that show up after all the fills and strokes in the Appearance palette.
Opaque reference to a paint field data structure in an art style parser.
A paint field corresponds to either a fill or a stroke in the art style. It can contain Live Effects and a blend field.
- Note:
- A paint field can contain effects that affect only that paint field and not the entire art style. Effects are executed in sequence, and the output of one becomes the input of the next. Filling or stroking is performed within this order. A Color Position is the spot in a paint field's effect order at which painting occurs.
Opaque reference to an art style parser.